'Computers themselves, and software yet to be developed, will revolutionise the way we learn.'
Steve Jobs.
Computing




We are Digital Explorers
“Those who can imagine anything, can create the impossible.”
- Alan Turing OBE - Inventor of the Enigma Machine
Why should we learn about Computing?
Computers are now part of everyday life. For most of us, technology is essential to our lives, at home and at work. ‘Computational thinking’ is a skill children must be taught if they are to be ready for the workplace and able to participate effectively in this digital world.
How will it help children in later life?
Computing allows us to solve problems, design systems, and understand the power and limits of human and machine intelligence. It is a skill that empowers, and one that all pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future.
What do we want for our children?
At St Matthew's we aim to provide children with the skills and attributes to access and use information technology throughout their lives. The principles of Online Safety encompass all that we do and are in integral part of the Computing curriculum, in which children are taught about the importance of Online Safety and the ramifications of their digital footprint.
The children use computers, laptops/Chromebooks and programmable devices as an integrated part of their lessons. We believe children should embrace and enjoy technology, understand its importance in their everyday lives and recognise that there are exciting career opportunities to be had in computing technologies. Alongside this, children learn about the importance of having breaks from technology and screens.
It is the intention to develop every child’s computing abilities and technical knowledge during their time at St Matthew's, in order that they leave the school with a solid foundation in computing skills fit for the technologically advanced world they will be faced with. A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology..
The following principles, drawn from the 2014 National Curriculum [1], drive our Computing provision:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology.
Intent
At St Matthews we want children to be safe and confident in the digital world.
High quality computing education will equip children with the confidence and capability to use competitional thinking safely and effectively. We aim to enhance children’s learning and communication and how they respond to new developments throughout later life by offering a broad and balanced computing curriculum. Computing is an integral part to a child’s education and everyday life. Therefore, we intend to support our pupils to access and understand the core principles of this subject through engaging and cross-curricular opportunities. Whilst ensuring children understand the advantages and disadvantages associated with online experiences, we want them to develop as respectful, responsible and confident users of technology. We provide children with the skills to be responsible online and we make sure they are aware of measures that can be taken to keep themselves and others safe. Our computing curriculum ensures children are digitality literate, able to use, express themselves and develop their ideas through, information and communication technology at a level suitable for their future and as active participants in a digital world.
Implementation
Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs.
The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy.
The national curriculum for computing aims to ensure all pupils:
- Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)
- Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)
- Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)
- Are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)
What does this look for our children?
Early Years Foundation Stage
In the Early Years Foundation Stage, children focus on early technology skills through exploratory free play. Technology is now commonplace for many families and children often see and use it quite naturally when they activate a toy such as an ambulance or police car to make a siren sound. Although ‘Technology’ is no longer a specific Early Learning Goal in the EYFS revised framework, pupils’ learning experiences within Nursery and Reception form the foundation in preparing them for the Computing curriculum in Year 1. At St Matthew's, children learn to recognise the role of technology because this helps them to identify the different types of technology and what they are useful for. This hands on learning may include operating a CD player independently, calculators or ‘bee-bot’ robot toys. By the time the children are in Reception, they have use of the classroom interactive board, which is used for large-scale educational games and activities during choosing time focussing on skills such as handwriting and number sequencing. This then forms the foundation for more in-depth learning through the computing curriculum and teaching that begins in Year 1.
Progression of Knowledge, Skills and Understanding
The ‘Progression of Knowledge, Skills and Understanding in Computing’ document refers to how concepts, skills and knowledge in computing are planned, built upon and revisited year on year to embed knowledge, aligned with the whole school curriculum intent. This knowledge underpins all future learning, and there is a cumulative effect of teaching across key stages.
E-Safety and Digital Citizenship
A key part of implementing our computing curriculum was to ensure that our children are taught to be safe and confident in the digital world. We take online safety very seriously and we aim to give children the necessary skills to keep themselves safe online. Children have a right to enjoy childhood online, to access safe online spaces and to benefit from all the opportunities that a connected world can bring them, appropriate to their age and stage.
Children build online resilience through the use of the ‘Project Evolve – Education for a Connected World’ framework. The framework aims to support and broaden the provision of online safety education, so that it is empowering, builds resilience and effects positive culture change. The objectives promote the development of safe and appropriate long-term behaviours, and support educators in shaping the culture within their setting and beyond.
At St Matthew's, we have embedded Online Safety into our curriculum. Due to the rise of smartphones and other digital devices, chil
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The impact of our computing curriculum is…
- Lessons are exciting and engaging
- It opens up new doors to endless opportunities
- It helps children to communicate & collaborate
- It is a great resource for widening children’s knowledge
- Children are taught skills for life
- Children are taught to be safe online
- Children are provided with opportunities to be resilient and solve problems
- Children are offered tools to record and manipulate information
- It helps us to bring ideas to life
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Inclusion
Adaptive teaching is key to delivering an effective and inclusive curriculum. All pupils' starting points are considered and activities and work is matched to ensure pupils reach their full potential, whilst supporting the child's learning. Adult support, a range of activities, equipment, scaffolding, questioning and resources can enable children of all abilities to access learning.
Our school will ensure that:
- all children have entitlement to a broad and balanced, enriching curriculum
- all children enjoy an active involvement in Computing
- all children have opportunities to experience a broad and balanced range of computing activities
- all children have opportunities to learn about computing using different platforms and from different media
- all children will be given equal access to the experience of computing regardless of their gender, race, disability, medical or other needs
- teachers use a variety of approaches that are matched to the activity and the ability of the children
Research
[1] Dfe Computing programmes of study: key stage 1 and 2 - National Curriculum or England
Computing Long Term Plan
Computing Recommended Reads
If you want to learn more about Computing, why not try our recommended reads by following the link below...
Follow this link to find a range of computing themed books, including: coding, computer science and internet safety...
https://www.booksfortopics.com/science